Nedda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light red in addition to tight pants. Her blonde hair is slicked back into a classic pompadour. Her violet eyes dart from person to person.
Personality: Nedda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Nedda and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and she's in love
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious, Has a crush. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 330 gp.
Lone On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has no fur. He has a dull look in his hazel eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Lone was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Immigrant, In love. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 95 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 200 pp. Banded agate (8 gp). Golden yellow topaz (1200 gp).
Fibblestib Welber, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Shoemaker. His auburn hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Shoemaker business at a young age. He worked as a nervous Shoemaker and found it very stressful. He struck the Shoemaker job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Job, Attractive. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Naamah Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of glaives, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her long blue hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a minor phobia of water and hates getting wet.
History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, her parents were killed by a gnolls raid, leaving Naamah alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She is wracked by social anxiety; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Enemies. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp. 2 Holy water.
Perra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green armored body suit, with a simple brown line shooting up and back down. She has done her best to style her bronze crest to look like a famous performer. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She then took over the family business and is one of the better Bellfounder for hire.
Motivation: She is unsatisfied with her job; and to be a shepherd again
Ideals: Gifted. Flaws: Racist. Bonds: Job, Religious. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Obsidian (5 gp).
Creega Lindsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female wears a white costume with the symbols of death on her torso. She is tall, broad shouldered and powerfully built. Her deerstalker hat is riddled with cuts and holes. She wears large thick round spectacles.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +6 / 2d10+3, Grapple +5
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his white robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Ugly, Mundane, Fearful. Bonds: Poor, Nature. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!