Manfred Gyula, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his flail. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Blacksmith, Manfred learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Expand his business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Nyx Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is lengthy. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is afraid of women and trembles around them
History: Nyx was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and wants to raise her children well
Ideals: Passionate. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 74 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Solid gold idol (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Jeweled electrum ring (8000 gp). Solid gold idol (600 gp). Embroidered and bejeweled glove (3000 gp). A small bag of saffron. (90 gp).
Duergath Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is singed and shortened. His eyes are violet and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.
History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Rich, In love. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, green, dusty cloak. His deerstalker hat is riddled with cuts and holes. His silver eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 6 years.
Motivation: To end his boredom; and he is content
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: In love, Rich, Job. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 gp. Bloodstone (80 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reeza Cotton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her silver hair is smooth and relatively long. She has gleaming, smiling violet eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village she learned the ways of the warrior from her father. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reeza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
Ahinar Selevarun, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a perfectly clean shirt and pair of pants. Her hair is long and chestnut with streaks of white, and is pulled back with small tan clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is terrified, and will act out of fear.
Flaws: Insane, Disease, Shy, Fearful. Bonds: Attractive, Military. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Robert Hampton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has shaved his head bald. He has a dull look in his green eyes.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Shipwright and found it very stressful. He then took over the family business and is one of the better Shipwright for hire.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Hedonist. Bonds: Adventurer, Religious, Job. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 72 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 3000 sp. Amethyst (130 gp). Hematite (6 gp). Tourmaline (130 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
