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NPC Generator

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Advanced [show]


Alain TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a colorful flower in her brown hair. Her green eyes have a joyful gleam in them most of the time.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to end her boredom

Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Attractive, Slave, Criminal record. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Alain TellPenny, Female Halfling Cleric 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp.


Social Check DCs


Erdan Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue costume with the symbols of the sun god on his torso. His hair is red, silky, and of moderate length. His violet eyes are slightly larger than normal.

Personality: He has always had a great fascination with Elven culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He struck the Beggar job and began his own company from there.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Racist. Bonds: Attractive, Job, Rich, Debt. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Erdan Dalanthan, Male Elf Bard 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)17 (+3) 7 (-2)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 8
Languages Common, Elven, Infernal, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs


Antrara Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. Beneath her clothing is a huge mess of scar tissue. Her black crest is unkempt and raggedy. Her face is scarred and worn.

Personality: Calm and collected, she is a well trained Sailor. She does not trust anyone and sleeps with one eye open.

History: Born to a Glassblower, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Sailor job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor.

Flaws: Ugly, Insomniac. Bonds: Slave, Poor, Job. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Antrara Xephyrbahnor, Female Dragonborn Cleric 7
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp. Freshwater pearl (9 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a island tribe. In his 16th year, his parents were killed by a illithids raid, leaving Thamior alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Thamior Kane, Male Half-Elf Cleric 14
Medium (5'2") Half-Elf, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 67 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 4000 gp. Golden pearl (130 gp). Violet garnet (600 gp). Star ruby (1200 gp). Brown-green garnet (130 gp). Alexandrite (600 gp). Blue sapphire (1200 gp). Tourmaline (130 gp). Violet garnet (600 gp). Violet garnet (600 gp). Sardonyx (20 gp). 1 Medium magic item.


Social Check DCs


Ghâm Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His hair is red and curly. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ghâm took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Greedy. Bonds: Rich, Nature, Adventurer. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Ghâm Clayton, Male Half-Orc Aristocrat 3
Medium (6'1") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gardain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a grey broad hat and grey clothes. Beneath his clothing is a huge mess of scar tissue. His white hair is cut short. His fierce brown eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast mountains. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Logical. Bonds: Slave, Guardian, Nature, Adventurer, Religious. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Gardain Rumnaheim, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 9000 cp. 1 Darkwood Buckler.


Social Check DCs


Bertram Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Shy, Secretive. Bonds: Adventurer. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Bertram Stoutman, Male Halfling Rogue 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs

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