Morkral Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. He has gray eyes and a grey hat with a pastel feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 pp.
Norkruuth Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. He has wavy blue crest. His red eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Bounty Hunter like his father before him.
Motivation: Wants a kiss; and meet up once more with his childhood friend
Ideals: Disciplined. Bonds: Attractive, Job, Rich, Adventurer, Has a crush. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1200 gp.
Eberk Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Eberk was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eberk took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Justice. Bonds: Job, Nature, Rich. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Half-Plate.
Marigold Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and muscular, this eastern woman wears a custom-built plate barding that's adorned with red lining and desert motifs. Her auburn hair is long and unkept. This hazel eyed easterner is not easily forgotten.
Personality: She likes to make people angry or surprised. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Marigold was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Guard. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Alexandrite (600 gp). Pink pearl (110 gp). 1 Masterwork Common Ranged Weapon.
Valafar Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His chestnut hair is heavily combed to the left. His eyes are gold and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers
Ideals: Athletic, Fighting, Artistic. Flaws: Ugly, Shy. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thokk Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Cartwright. His hair is silver and curly. His violet eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Cartwright, Thokk learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thokk took refuge in the large cave and found the beat up trident and armor he uses now. He has worked as a Cartwright like his father before him.
Motivation: He is unsatisfied with his job; and to be a ruler again
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 15)
Armor Class 13
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 500 pp. Eye agate (8 gp). Chrysoprase (40 gp). Azurite (8 gp). Carnelian (40 gp). Fire opal (700 gp).
Raer Horineth, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with poetry.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Artistic, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
