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Advanced [show]


Spear Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a faded coat and loose pants complete with broad hat. Beneath her clothing is a huge mess of scar tissue. She keeps her yellow fur in a flapper bob. She wears crescent spectacles with a black brim.

Personality: She is irascible and easily irritated. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a white middle class family as the only child. Through the years after Spear was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Spear's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To share knowledge with the world; and she seems to be bored by most things

Ideals: Logical, Fighting. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Spear Prim Posies, Female Tabaxi Fighter 10
Medium (4'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 900 gp. Obsidian (7 gp).


Social Check DCs


Rose Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears many layers of old clothing at all times. Her auburn hair is styled in orderly dreadlocks. She has violet eyes and a white hat with a violet feather.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Military. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Rose Bigheart, Female Halfling Fighter 8
Small (3'2") Halfling, Neutral Good (CR 8)
Armor Class 9
Hit Points 44 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Abyssal, Aquan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 4000 sp. Smoky quartz (40 gp). White opal (1000 gp).


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast island. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Selfish. Bonds: Poor, Criminal record, Nature. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Wrenn Sympony, Male Gnome Paladin 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 7 (-2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Celestial, Terran
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1700 sp. 1 Banded mail.


Social Check DCs


Dagger Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He wears a colorful flower in his brown fur. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Attractive, In love, Criminal record. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Dagger Paws, Male Tabaxi Monk 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Chem Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His long dark red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are black.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Job, Rich, Attractive. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Chem Compassion, Male Tiefling Cleric 7
Medium (6'1") Tiefling, Lawful Good (CR 7)
Armor Class 8
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 10000 cp. A small bag of saffron. (60 gp). Old masterpiece painting (400 gp).


Social Check DCs


Vapula Music, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing the road beaten gear of a warrior. Her hair is blue, silky, and of moderate length. Her eyes are red.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to loving parents in a slum to the south. Through the years after Vapula was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Vapula's father didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vapula fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Vapula Music, Female Tiefling Warlock 14
Medium (6'0") Tiefling, Chaotic Neutral (CR 14)
Armor Class 8
Hit Points 85 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)18 (+4) 11 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Orc, Aquan
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17433333110

Possessions: 4000 gp. Brown-green garnet (100 gp). Jet (100 gp). Chalcedony (40 gp). Amethyst (100 gp). Lapis lazuli (7 gp). Deep blue spinel (300 gp). Citrine (40 gp). Red garnet (100 gp). Eye agate (7 gp). Obsidian (7 gp). Jasper (40 gp). Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thar Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears black cloth garments or leather armor. He wears his auburn hair up. His eyes are gray and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Map Maker in town.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thar took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and to be a slave trader again

Flaws: Antagonistic. Bonds: Job, Poor, Nature, Enemies. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Thar Heiser, Male Half-Orc Rogue 7
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Elven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 60000 cp. Blue quartz (15 gp). Black star sapphire (1300 gp).


Social Check DCs

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