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Advanced [show]


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his ceremonial dagger. He has a penchant for wearing a ring with an oversized topaz on his left hand. He is bald on top and has large silver tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anverth Oomtrowl, Male Gnome Rogue 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp. 1 Darkwood Buckler.


Social Check DCs


Nora Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is cut short. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invites people to come help in her community garden.

History: When she was but 5 years old her parents immigrated from the north. A few years later when the west was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She has a crush on the local Slave Trader; and she would like to get married and retire

Ideals: Philantrophist. Flaws: Depressed, Secretive. Bonds: Immigrant, Has a crush. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Nora Quickstep, Female Halfling Ranger 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)16 (+3) 13 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 14000 cp. Gold dragon comb with red garnet eye (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Gadreel Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and green handkerchief worn on her right side, and carries halberds. Her dark red hair is knotted and matted. Her eyes, though not visible through her cowl, are gold.

Personality: She dislikes all the random violence that takes place in the north. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to loving parents in a slum to the north. Gadreel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gadreel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Fighting, Pacifist, Extrovert. Bonds: Poor, Nature, Family. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Gadreel Anarchy, Female Tiefling Warlock 8
Medium (4'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 70 pp. Rhodochrosite (6 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovina Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears bulky grey painted plate armor. She is an epitome of beauty. Her chestnut hair is slicked back into a classic pompadour. Her eyes are brown and catlike.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Ovina was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ovina's father didn't care for her much, and the feeling was mutual. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Ovina Brawnanvil, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 15 (+2)5 (-3)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. Banded agate (6 gp). Zircon (40 gp). Tourmaline (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Callie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a faded coat and loose pants complete with deerstalker hat. Her black hair is slicked back into a classic pompadour. Her eyes are a pleasant gray.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has dedicated herself to building a better world.

Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend

Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Criminal record, Adventurer. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Callie Stoutman, Female Halfling Bard 3
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Silver pearl (140 gp). Sardonyx (40 gp).


Social Check DCs


Adran Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is auburn and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he feels kind of lost in life

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Adran Dumph, Male Half-Elf Commoner 8
Medium (5'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 130 pp. Chrysoprase (40 gp).


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Military, Rich. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Aramil Holimion, Male Elf Rogue 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Amethyst (80 gp).


Social Check DCs

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