Krakhorn Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: The child of northern immigrants he idolized his mother. After coming to the age of reason, Krakhorn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Gifted. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 74 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp.
Mantus Speed, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green deerstalker hat and green clothes. He wears a deerstalker hat to cover his moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Mantus grew up listening to his father's many stories. Mantus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Barkeep soon after.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Joker, Fighting. Flaws: Insane. Bonds: Poor, Job, Adventurer. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 17)
Armor Class 10
Hit Points 111 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +10
Possessions: Alexandrite (600 gp). Bloodstone (60 gp). Aquamarine (600 gp). Peridot (60 gp). Silver pearl (160 gp). Moss agate (5 gp). Banded agate (5 gp). Blue quartz (5 gp). Rock crystal (60 gp). Star rose quartz (60 gp). Tiger eye turquoise (5 gp). Black pearl (600 gp).
Duvamil Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her chestnut hair is unkempt and raggedy. Her green eyes are slightly larger than normal.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Flaws: Ugly, Insane, Mundane. Bonds: Poor, Criminal record. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.
Kithri Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, red, dusty cloak, and a wedding ring on her right hand. Her blonde hair is thinning but still full. Her eyes are likewise gray.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was always a brilliant, if unscrupulous mind. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure.
Ideals: Passionate, Logical. Flaws: Insane. Bonds: In love, Criminal record, Rich. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
Possessions: 5000 cp. 1 Silver holy symbol.
Ûkshak Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his ceremonial dagger ready. He sports a long chestnut beard, and similarly colored long hair. He has several tiny opal earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Rich, Nature. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp.
Finellen Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with broad hat. She sports black long hair. She is baby faced.
Personality: Stoic and calm, she prefers to meditate than take action. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a criminal king-pin and mafia family Her mother took her hunting and taught her how to get in the mind of other creatures. She used her abilities to trick people and travel the world for free.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Disciplined. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 2100 gp.
Aline Ansley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears loose pants and a collared shirt complete with sweater beneath her coat. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small desert village. She was taken from her home at a very young age. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting. Flaws: Shy. Bonds: Slave, Attractive, Nature. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp. 1 Chain shirt.
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