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NPC Generator

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Advanced [show]


Sheggen Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting white shirt and pants. He wears a small hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Antagonistic. Bonds: Immigrant, Criminal record, Job. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Sheggen Halsey, Male Half-Orc Barbarian 9
Medium (5'3") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 63 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 17 (+3)9 (-1)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 20 pp. Carved bone or ivory statuette (80 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Glim Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tan collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny ruby earrings on each ear.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Glim took refuge in the ruined castle and found the beat up halberd and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Rich, Guardian, Military, Nature. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Glim Cobblelob, Male Gnome Barbarian 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Uraim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of goblins once and for all.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Uraim began to lead the lost caravan. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins

Ideals: Fighting, Opinionated, Artistic, Entrepeneur. Bonds: Enemies. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Strakeln, Male Dwarf Wizard 5
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 700 gp. Coral (100 gp). Peridot (70 gp).


Social Check DCs


Pirithin Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the north. Pirithin was born on a far western mountains where he grew up under the tutelage of his father, an expert Shoemaker. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Professionalism, Impeccable. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Pirithin Tealeaf, Male Halfling Fighter 12
Small (3'0") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 87 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)7 (-2) 13 (+1)15 (+2)
Skills Investigation +2, Survival +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 15000 sp. Citrine (30 gp). Black pearl (600 gp). Black pearl (600 gp). Freshwater pearl (12 gp). Star ruby (1500 gp). White pearl (100 gp). Peridot (30 gp).


Social Check DCs


Robert Middleton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to cover his moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Passionate. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Robert Middleton, Male Human Bard 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 pp.


Social Check DCs


Lone Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears pastel cloth garments or leather armor. His fur is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 5 years old his parents immigrated from the east. He was taken from his home at a very young age. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Insane. Bonds: Religious, Immigrant, Slave. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Hummingbird, Male Tabaxi Aristocrat 14
Medium (6'8") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 104 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Jasper (50 gp). Onyx (50 gp). Deep green spinel (140 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Emerald (900 gp). Chrysoberyl (140 gp). Fire opal (900 gp). Sardonyx (50 gp). Coral (140 gp). Pink pearl (140 gp). Rich purple corundum (900 gp). Sardonyx (50 gp). Aquamarine (300 gp). Jade (140 gp). 1 Medium magic item.


Social Check DCs


Meriele Berevan, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a feathered hat to cover her moderate length golden hair. She has green eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a minor phobia of water and hates getting wet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Mason, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Flaws: Antagonistic, Fearful, Mundane. Bonds: Job, Slave. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Meriele Berevan, Female Elf Fighter 6
Medium (5'3") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 17 (+3)18 (+4)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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