Nurkara Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'2". She has the majority of her body covered in plate. Her brown hair is slicked back into a classic pompadour. Her eyes are brown and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born to loving parents in a slum to the east. Nurkara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nurkara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Gardener kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She would like to get married and retire.
Ideals: Professionalism. Bonds: Has a crush, Poor, Criminal record. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 28 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Oskar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is greasy and uncared for. His eyes are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly, Shy. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 19 (+4) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 1000 sp.
Halimath Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His Stetson hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Joker, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven, Druidic, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Zepar Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Stableman uniform. He keeps his brown hair in a pixie cut. He has gold eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a great chef.
History: Gifted from a young age, Zepar studied abroad. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He struck the Stableman job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic, Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item.
Mhurren Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a moderate pudge and is not very fit. He has a very tight haircut. His blue eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and to unite with his brother
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Tiger eye turquoise (9 gp). Sard (80 gp). Amber (110 gp). Carnelian (80 gp).
Altho Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a red suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black hair well, parting it to the right. His brown unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's attracted to the PC.
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp.
Trey Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered greatsword and tarnished sickle as well. He sports a long red beard, and similarly colored long hair. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnome
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
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