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NPC Generator

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Advanced [show]


Enidda Welber, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears a custom-built plate barding that's adorned with blue lining and desert motifs and is in decent physical shape. Her silver hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She also has developed a complete distrust of the Healer profession.

History: She was raised in a forest tribe. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has achieved small success as a Shipwright.

Motivation: Wants her loneliness to end; and wants a kiss

Bonds: Adventurer, Job, Nature, Debt, Has a crush. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Enidda Welber, Female Gnome Aristocrat 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 18 (+4)10 (+0) 13 (+1)15 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geva Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Shepherd. Her red hair is greasy and uncared for. She has a dull look in her gray eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.

Motivation: She would like to get married and retire; and to reunite with her absent mother

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Has a crush. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Geva Radcliffe, Female Human Fighter 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +1, History +4
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Reynard Oakes, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, marred by sweets. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Reynard hails from a village terrorized by goblins. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by goblins. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Reynard Oakes, Male Human Ranger 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Auran, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Masterwork Light steel shield.


Social Check DCs


Zanna Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mercenary. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. She has wavy blonde hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered

History: The child of a Merchant, who enjoyed hunting, Zanna was taken on many hunting expeditions. Zanna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker, Logical. Flaws: Addict. Bonds: Attractive, Nature, Religious. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Zanna Folkor, Female Gnome Ranger 7
Small (3'6") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a white shirt with thin black vertical stripes and yellow pants. He wears his white hair up in a very large beehive style do. He has gleaming, smiling green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a wizard, Bhevek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Emotional, Impulsive. Bonds: Mentor. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Bhevek Hogcollar, Male Halfling Ranger 11
Small (2'10") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 57 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Perception +7, Persuasion +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 250 pp. A delicate silver chain set with a tourmaline (90 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (110 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports blue clothing, slightly heavier than average wear. With a patchy auburn beard and wild auburn hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and revenge

Ideals: Joker. Bonds: Attractive, Criminal record, Military, Enemies. Occupation: Marshal

Voice: American accent

Attributes [hide]

Erky Murnig, Male Gnome Monk 13
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 99 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Auran
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Rose (40 gp). Tiger eye turquoise (8 gp). Onyx (40 gp). Pink pearl (140 gp). Freshwater pearl (8 gp). Citrine (40 gp). Deep blue spinel (700 gp). Blue star sapphire (1200 gp). Moonstone (40 gp). Malachite (8 gp). Eye agate (8 gp). 1 Medium magic item.


Social Check DCs


Hugh Kent, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and a strong sense of loyalty to half-orc people

Flaws: Racist, Disease. Bonds: Immigrant, Mentor, Adventurer. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Hugh Kent, Male Human Cleric 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 7
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 15 (+2)16 (+3) 18 (+4)14 (+2)
Skills Stealth -1
Senses Passive Perception 14
Languages Common, Sylvan, Orc, Draconic
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 600 sp.


Social Check DCs

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