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NPC Generator

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Advanced [show]


Ownka Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears rags and sports a simple walking cane. Her auburn hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are blue.

Personality: She is a Painter first and foremost. She believes firmly that knowledge should be universal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to loving parents in a slum to the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels that her past leaves her morally obligated to help; and wants a kiss

Ideals: Optimist. Bonds: Poor, Job, Attractive, Has a crush, Criminal record. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Ownka Barclay, Female Half-Orc Warlock 3
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 13 (+1)5 (-3)
Skills Athletics +3, Deception -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp. 1 Disguise kit. 1 Silk rope.


Social Check DCs


Ahrim Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries a battered whip and tarnished hammer as well. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise black. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south. Ahrim was born on a far southern desert where he grew up under the tutelage of his father, an expert Barrister. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break.

Ideals: Fighting, Joker. Bonds: Attractive, In love, Immigrant. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Ahrim Fealty, Male Tiefling Cleric 1
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2000 cp.


Social Check DCs


Alex Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown armored body suit, with a simple white line shooting up and back down. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Alex was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Alex Kitchur, Male Human Adept 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1900 gp. Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). Chalcedony (70 gp). Malachite (6 gp).


Social Check DCs


Beatrice Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears bulky yellow painted plate armor. She carries with her a set of sais, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears her white hair down. Her eyes are a pleasant hazel.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beatrice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Family, Rich. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Beatrice Ray, Female Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)17 (+3) 5 (-3)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Elven, Gnoll, Draconic, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 600 gp. Fire opal (700 gp). Violet garnet (1400 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, green, dusty cloak. He keeps his long brown hair kept up in a rat tail. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Chem Kindness, Male Tiefling Adept 9
Medium (6'5") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 31 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 11 (+0)18 (+4)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 2000 sp. Peridot (80 gp). Amethyst (130 gp). Bloodstone (80 gp). Zircon (80 gp). Rock crystal (80 gp). Smoky quartz (80 gp). Deep blue spinel (1400 gp). Silver pearl (130 gp).


Social Check DCs


Great Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears dark leathers with embroidery, and her gloved hand is found clutching a club. She has black fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She feeds upon the attention of others.

History: Born to a Bookbinder, her mother struggled to pay the bills. She worked as a nervous Hunter and found it very stressful. She tends to her Hunter job now, and dutifully fulfills any obligations she has.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids

Ideals: Athletic. Bonds: Attractive, Poor, Job, Enemies. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Great Fang, Female Tabaxi Expert 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Meena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she sports tan clothing, slightly heavier than average wear. Her black hair is still thick. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in the south. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Wants to raise her children well; and she is compelled to act according to her religious beliefs

Flaws: Ugly. Bonds: Family, Religious, Immigrant, Rich. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Meena Scheppen, Female Gnome Fighter 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 sp.


Social Check DCs

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