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NPC Generator

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Advanced [show]


Abad Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Dyer, Abad learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Dyer soon after.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Optimist, Logical. Bonds: Attractive, Job, Rich. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Abad Remorse, Male Tiefling Cleric 7
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 20000 cp.


Social Check DCs


Chem Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are white.

Personality: Calm and collected, he is a well trained Interpreter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Chem has worked very hard to control his curse. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Fearful, Disease. Bonds: Poor, Job, Religious. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Chem Dodge, Male Tiefling Warrior 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Claira Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a simple yellow robe with brown stripes complete with hood. Her chestnut hair is still thick. Her violet eyes are passionate and lively.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Claira grew up listening to her mother's many stories. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Disciplined, Philantrophist. Flaws: Racist. Bonds: Adventurer. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Claira Larson, Female Half-Elf Adept 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 7 (-2)13 (+1)
Skills Medicine +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Large well-done wool tapestry (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shifting Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown deerstalker hat and brown clothes. Her gray fur is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born a particularly ugly child, much to the horror of her parents. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and find a way to reverse the transformation of her sister

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Nature, Family. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Shifting Thunder, Female Tabaxi Ranger 5
Medium (6'3") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Hematite (11 gp).


Social Check DCs


Odorr Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with tan stripes complete with hood. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Odorr was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: He loathes his own lifestyle; and further expansion of business

Flaws: Depressed. Bonds: Family, Immigrant, Job, Adventurer. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Odorr Fawcett, Male Half-Orc Barbarian 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: Malachite (6 gp). Freshwater pearl (6 gp). Jade (150 gp). Fire opal (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Kensley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. His white hair is singed and shortened. His eyes are violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Roger Kensley, Male Human Aristocrat 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp. Red garnet (50 gp).


Social Check DCs


Giselle Darlington, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. Her red hair is wavy and long. Her eyes are gray.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Gifted from a young age, Giselle studied abroad. While studying, she fell in love. They married and had a son. Some 10 years later her spouse died after the birth of her son. Heartbroken, Giselle never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She has a crush on the local Butcher; and wishes to resurrect an old love

Ideals: Gifted. Bonds: Immigrant, Nature, Has a crush, In love. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Giselle Darlington, Female Human Aristocrat 11
Medium (4'7") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +7, Athletics +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6

Possessions: 210 pp. 1 Minor magic item.


Social Check DCs

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