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NPC Generator

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Advanced [show]


Vicky Clapham, Female Human [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. Her golden hair is lengthy and is close to two feet long. She has a dull look in her hazel eyes.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born several months after her mother was called into army service. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult.

Flaws: Addict. Bonds: Attractive, Job, Family, Military. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Vicky Clapham, Female Human Barbarian 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Caelynn Aloro, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Server uniform. She has auburn hair. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is a Server first and foremost. She believes firmly that knowledge should be universal. She plays an instrument quite well.

History: When she was but 6 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Caelynn's homeland. Caelynn decided to take the middle way and become a bodyguard. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a engraver again

Ideals: Artistic, Fighting. Bonds: Job, Attractive, Immigrant. Occupation: Server

Voice: Indian accent

Attributes [hide]

Caelynn Aloro, Female Elf Aristocrat 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp. Deep blue spinel (600 gp). Sardonyx (50 gp). 3 Antitoxin.


Social Check DCs


Cockaby Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. His eyes are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cockaby is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Mercenary father left him crippled. He has never given up on his painting dream.

Motivation: To be a Mercenary again.

Ideals: Justice, Artistic. Flaws: Disease. Bonds: Job. Occupation: Scribe

Voice: American accent

Attributes [hide]

Cockaby Horcusporcus, Male Gnome Expert 14
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 113 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)13 (+1) 6 (-2)14 (+2)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8

Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Golden circlet with four aquamarines (2000 gp). Black velvet mask with numerous citrines (150 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (1800 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Gold dragon comb with red garnet eye (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Two Llamas Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur, while still mostly cinnamon, has prominent grey streaks. She has green eyes and a brown hat with a white feather.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Two Llamas grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Two Llamas Thunder, Female Tabaxi Ranger 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)6 (-2) 8 (-1)13 (+1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Portia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy white pantaloons and a brown scarf. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are violet and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Portia is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of a Blacksmith, who enjoyed hunting, Portia was taken on many hunting expeditions. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers.

Bonds: Immigrant, Job, Family, Nature, Rich. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Portia Fastfoot, Female Halfling Ranger 8
Small (2'8") Halfling, Neutral Good (CR 8)
Armor Class 15
Hit Points 32 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp. Golden yellow topaz (1100 gp). Banded agate (13 gp). Rock crystal (30 gp). Deep blue spinel (1100 gp). White pearl (50 gp). Rose (30 gp).


Social Check DCs


Nogu Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. She sports a flattop hair cut. She wears a mask on her face.

Personality: Nogu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is harsh and unforgiving.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nogu was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Her religion dominates her actions; and she wants revenge against goblins

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Nogu Gyula, Female Half-Orc Fighter 5
Medium (4'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 12 (+1)1 (-5)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Hematite (14 gp).


Social Check DCs


Carlin Reese, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She prefers to wear blue pants and tee shirts. Her red hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered

History: Carlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Carlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Carlin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Carlin Reese, Female Gnome Rogue 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 29 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 19 (+4)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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