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NPC Generator

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Advanced [show]


Williamina Kirby, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a large brown jacket. Her chestnut hair is unkempt and raggedy. She has a tattooed face.

Personality: She likes to make people angry or surprised. She would rather hide behind her crafts than deal with other people.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Williamina was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Williamina's father didn't care for her much, and the feeling was mutual. She has never given up on her singing dream.

Motivation: She's repulsed by the PC; and she's looking for her big break

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Williamina Kirby, Female Human Expert 2
Medium (4'10") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 310 gp.


Social Check DCs


Diggory Clayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with painting.

History: Born in the east his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Clayton, Male Human Expert 2
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Wobbles Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long red beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Wobbles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wobbles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wobbles. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable, Professionalism. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Wobbles Raulnor, Male Gnome Ranger 14
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 96 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Dwarven, Druidic, Terran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: Fire opal (400 gp). Black pearl (900 gp). 1 Medium magic item.


Social Check DCs


Dworic Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a fancy grey suit. His clothes are grease stained in places. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with writing.

History: The child of a Laborer, who enjoyed hunting, Dworic was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.

Motivation: Retire the richest man in the south; and he is content

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Dworic Daraln, Male Dwarf Fighter 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2 Holy water.


Social Check DCs


Theobald Morley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears a robe, a symbol of death around his neck, and a sai on his belt. His long golden hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: Born in the west his family was never financially stable. When Theobald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Theobald Morley, Male Human Expert 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 29 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)16 (+3) 14 (+2)14 (+2)
Skills Religion +7, Stealth +6
Senses Passive Perception 12
Languages Common, Draconic, Terran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 500 gp. Tourmaline (140 gp). Citrine (70 gp). Moonstone (70 gp). Black opal (1200 gp). Black opal (1200 gp). Obsidian (10 gp).


Social Check DCs


Dell Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a tight fitting white shirt and pants. Sporting a golden mohawk this woman's hair draws a lot of attention. Her violet unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. Animals are drawn to her, and she is able to talk to them.

History: She was born in a small island village. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying sister.

Motivation: To end her boredom.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Poor, Nature. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dell Honeypot, Female Halfling Wizard 4
Small (2'8") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 18000 cp. Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Bella Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'2" and wears a tight fitting red shirt and pants. Her right leg appears badly burned and disfigured. Her long red hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Bella Tealeaf, Female Halfling Monk 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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