Lia Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears violet leather gloves, a violet jacket, and tight pants. Her auburn hair, when down, is lengthy. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Gnomish culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born into a rich family. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Addict, Racist. Bonds: Rich. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 32000 sp. 4 Antitoxin.
Bella Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'11" and dresses in white turtlenecks beneath a yellow coat with tan slacks. She has done her best to style her white hair to look like a famous performer. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invites people to come help in her community garden.
History: She was born to loving parents in a slum to the south. Through the years after Bella was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Bella's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a jeweler and was forced into it by her family
Ideals: Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Poor, Family. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 38 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp. Jet (90 gp). White pearl (90 gp). Sardonyx (40 gp). 1 Minor magic item.
Spring In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His orange fur is matted, messy, and big. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Spring does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 5 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1600 gp.
Ortegar Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Fortune-teller does. He has moderate length black hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Nature. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1900 sp.
Bernard Royal, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He wears his white hair up in a very large beehive style do. He has a dull look in his brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record, Military. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 22 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: Fire opal pendant on a fine gold chain (2000 gp). Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (1700 gp).
Chad Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, and carries clubs. He has a small bristly mustache and wavy blonde hair. His eyes are amber and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south, but his parents moved at a very young age to the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Joker. Bonds: Immigrant, Debt. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 29 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Sylvan, Giant, Draconic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 900 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.
Murook Harlan, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is knotted and matted. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She snorts whenever she laughs or is feeling confident. She pushes her goals aggressively. She is also a coward if confronted.
History: Murook was born in the west. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Laborer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Rock crystal (50 gp). Sard (50 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
