Krimmon Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of strength on his torso. He carries a battered whip and tarnished pickaxe as well. He wears a small hat to hide his balding. His violet eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Persistence, Optimist. Bonds: In love, Religious. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Alexandrite (900 gp). Jet (80 gp). Smoky quartz (50 gp).
Birel Cithreth, Female Elf [Permalink]
Personal [hide]
Description: An older woman who dresses like a well dressed Barkeep does, she is not a threatening figure. Her moppish blonde hair is in a traditional bowl cut. She has gray eyes and a blue hat with a green feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Religious, Family. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 4 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: Smoky quartz (20 gp).
Enidda Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a broad hat to cover her moderate length silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Enidda was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Slave Trader. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Balancing her hectic life and new Slave Trader responsibilities is difficult; and wants to open a new tavern
Flaws: Disease. Bonds: Adventurer, Attractive, Slave, Job. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp.
Fulbar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a red vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person.
Personality: Eccentric and domineering, Fulbar will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: His father raised him in a mountain cabin. When Fulbar reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Nature, Military. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Hugh Hampton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it and is in decent physical shape. With bright chestnut hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Hugh studied abroad. A gifted student he started as a Herbalist, but he got bored and became a Painter. He inherited the family business which he has now maintained for 11 years.
Motivation: To unite with his brother; and wants to open a new tavern
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10 pp.
Broce Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. This violet eyed westerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
Oolah Atherton, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with green skirt. She carries a battered hand crossbow and tarnished club as well. Her white hair is thinning but still full. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bookbinder arts, while her mother instructed her in etiquette, music and courtly manner. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in club use. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of illithids.
Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 15)
Armor Class 13
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (1600 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1700 gp). Silver comb with moonstones (800 gp). A necklace of small pink pearls (2000 gp). Gold dragon comb with red garnet eye (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1700 gp). Silver chalice with lapis lazuli gems (30 gp). Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
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