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NPC Generator

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Advanced [show]


Abalaba Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, tan cloak. Her hair is cut close to her head. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Logical, Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Abalaba Ironhide, Female Gnome Rogue 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Melissa Tickle, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy and tries to find solutions quickly.

History: Melissa was born in the north. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is a bit of a kleptomaniac.

Ideals: Persistence. Flaws: Depressed, Lazy. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Melissa Tickle, Female Human Fighter 6
Medium (5'3") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)10 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Infernal, Draconic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a tan costume with the symbols of death on her torso. She sports a flattop hair cut. Her amber eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invites people to come help in her community garden.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Miner.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Quilla Lingenhall, Female Gnome Adept 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Star rose quartz (20 gp). Iolite (20 gp). Black pearl (900 gp).


Social Check DCs


Harbek Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears brown trousers with grey and red striped suspenders. He wears various colorful collared shirts. His small hat is riddled with cuts and holes. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Sage

Voice: Stutters

Attributes [hide]

Harbek Lutgehr, Male Dwarf Ranger 11
Medium (4'5") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 103 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)7 (-2) 12 (+1)10 (+0)
Skills Arcana +2, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1100 gp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His auburn hair is styled in orderly dreadlocks. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: Wants to raise his children well.

Ideals: Athletic, Gifted. Bonds: Attractive, Family, Rich. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Chad Selevarun, Male Half-Elf Aristocrat 3
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Silent Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered scimitar and tarnished axe as well. He has styled his lavender fur well, parting it to the left. His fierce copper eyes like to dwell on things.

Personality: This man loves poetry and to teach people poetry more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Bonds: Attractive, Immigrant, Poor, Mentor. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Silent Shoe, Male Tabaxi Ranger 12
Medium (5'10") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 56 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 11 (+0)20 (+5)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1600 gp). A roughly beaten golden orb (120 gp). Solid gold idol (300 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item.


Social Check DCs


Guy Mori, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Soapmaker. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. His eyes are hazel and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Guy studied abroad. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business.

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Guy Mori, Male Human Rogue 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)11 (+0) 10 (+0)5 (-3)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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