Korag Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a daughter. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military, In love. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 3000 sp. Hematite (11 gp). Moss agate (11 gp).
Seere Mute, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. Her brown hair is still thick. This black eyed westerner is not easily forgotten.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seere grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seere. She is untrained/undisciplined, which makes her dangerous.
Motivation: Someone believes her a fraud; and she is not mentally stable, and does not behave rationally
Flaws: Greedy, Insane. Bonds: Poor, Criminal record, Immigrant, Enemies. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1400 gp.
Bhevek Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His moppish golden hair is in a traditional bowl cut. His thin eyebrows rest above his beady hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small forest village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Justice, Fighting. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 34 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: Just what you see.
Torbera Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.
History: She was born in the east. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 20 (+5) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 2000 sp.
Art Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered dagger and tarnished crossbow as well. She keeps her orange fur in a flapper bob. Her eyes are hazel and catlike.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to loving parents in a slum to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Antagonistic, Insane, Fearful. Bonds: Poor. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Vonana Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple white line shooting up and back down. She has a moderate pudge and is not very fit. She has no hair. Her hazel eyes peer out from beneath her top brown hat.
Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Dadalan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears an entirely green suit with white socks and a vest with buckled shoes. He wears a deerstalker hat to cover his moderate length silver crest. His fierce gold eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and wants to open a new tavern
Ideals: Joker. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Jade (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
