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NPC Generator

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Advanced [show]


Zagga Shelley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing the road beaten gear of a warrior. Her white hair is kept up in a ponytail inside a top hat. Her thin eyebrows rest above her beady violet eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She also hits on women, regardless of circumstances.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's looking for her big break; and wants a kiss

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Zagga Shelley, Female Half-Orc Commoner 3
Medium (5'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)8 (-1) 16 (+3)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Findex Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She is muscular with a powerful set of arms. She wears her scarlet crest up. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not trust anyone and sleeps with one eye open.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A freak accident while working with her Spice Merchant mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Joker. Flaws: Insomniac, Disease. Bonds: Slave. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Findex Qyxpahrgh, Female Dragonborn Wizard 14
Medium (6'4") Dragonborn, Neutral Good (CR 14)
Armor Class 10
Hit Points 64 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)19 (+4) 10 (+0)15 (+2)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Goblin, Druidic
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444433200

Possessions: 1200 pp. 1 Medium magic item.


Social Check DCs


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He has no fur. His eyes, though not visible through his cowl, are blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Silent Of World, Male Tabaxi Cleric 7
Medium (6'5") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 gp. Jet (130 gp). White pearl (130 gp).


Social Check DCs


Gennal Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy blue pantaloons and a black scarf. His hair is cut close to his head. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Criminal record, Immigrant, Nature, Enemies. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gennal Selevarun, Male Elf Wizard 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 18 (+4)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Glûk Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear white clothing when he does not wear armor. He wears a colorful flower in his chestnut hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record, Debt, Adventurer. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Glûk Hackney, Male Half-Orc Druid 12
Medium (5'6") Half-Orc, True Neutral (CR 12)
Armor Class 11
Hit Points 69 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Violet garnet (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Chad Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His brown hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and he feels kind of lost in life

Flaws: Antagonistic, Depressed. Bonds: Religious, Rich, Family. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Chad Oakley, Male Human Adept 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Vapula Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears very tight pants and wife beaters, though occasionally she sports a black coat. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She has moderate length black hair. She has gleaming, smiling red eyes.

Personality: She will rave to anyone who will listen. Vapula enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Vapula was born the youngest of three triplets. Her mother was a mechanic, and taught her how to fix just about anything. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Persistence. Flaws: Insane, Hedonist. Bonds: Rich, Family. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Vapula Bedlam, Female Tiefling Warrior 3
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 12 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Giant, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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