Enidda Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She prefers to wear tan clothing when she does not wear armor. Her white hair, when down, is lengthy. She has several tiny sapphire earrings on each ear.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful necromancer made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Rich, Adventurer, Mentor, Enemies. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Auran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Deep blue spinel (300 gp). Moss agate (16 gp). Zircon (60 gp).
Agatha Sutton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. She has a long blonde ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Stableman business at a young age. She found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has worked as a Stableman like her father before her.
Motivation: She desires power and/or immortality; and expand her business
Ideals: Fighting, Optimist, Justice. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 110 pp. Blue sapphire (500 gp). Eye agate (10 gp). Black pearl (600 gp). Chalcedony (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bundrigo Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a white suit, black shirt, and brown tie. He wears his silver hair down. His eyes are likewise gray. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bundrigo lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Justice. Flaws: Forgetful. Bonds: Immigrant, Attractive, Family. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Silver comb with moonstones (200 gp). 1 Masterwork Heavy steel shield.
Jacoba Clinton, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is well dressed, but even with her fine clothing she looks run-down. She keeps her chestnut hair in a flapper bob. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She has a massive crush on the younger sibling of the Sellsword who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.
History: Born in the west to a Sellsword, Jacoba learned a great deal about her father's area of expertise. She worked as a nervous Sellsword and found it very stressful. She became a Sellsword soon after.
Motivation: Expand her business; and wants her loneliness to end
Ideals: Pacifist. Bonds: Poor, Attractive, Has a crush, Job. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. Peridot (50 gp).
Muggrish Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white costume with the symbols of luck on his torso. His auburn hair is still thick. His eyes are gray and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: Muggrish was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against gnolls; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. White pearl (40 gp). Golden yellow topaz (1100 gp). Moss agate (5 gp). Blue quartz (5 gp). 1 Minor magic item.
Vorka Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Tanner uniform. She carries a battered morningstar and tarnished shield as well. Her white hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new tanner responsibilities is difficult
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Job, Rich. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Emerald (1500 gp). Smoky quartz (70 gp). Eye agate (6 gp). Rock crystal (70 gp). Blue star sapphire (1500 gp). Citrine (70 gp). Smoky quartz (70 gp). Black pearl (900 gp). Golden pearl (100 gp). Red garnet (100 gp). Rose (70 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppah Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tan shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her blonde hair is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Ugly, Shy, Selfish. Bonds: Poor. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 14000 sp. Golden pearl (150 gp).
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