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NPC Generator

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Advanced [show]


Charles Hailey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Priest, but he was a colossal failure. He now owns his own business.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Joker. Flaws: Shy, Ugly. Bonds: Job. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Charles Hailey, Male Human Bard 6
Medium (6'3") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Malachite (12 gp). Banded agate (12 gp).


Social Check DCs


Theirastra Meliamne, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Theirastra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Performer soon after.

Motivation: Wants to open a new tavern.

Flaws: Secretive, Disease. Bonds: Poor, Adventurer, Job. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Theirastra Meliamne, Female Elf Aristocrat 6
Medium (4'11") Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 9 (-1)11 (+0)
Skills Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Terran, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp. Red-brown spinel (70 gp). Silver pearl (70 gp). Eye agate (5 gp).


Social Check DCs


Millicent Eastoft, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright brown dresses and hats. Her silver hair is well kept. Her eyes are amber and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a habit of throwing herself into exceedingly dangerous situations.

History: She is the product a well kept family trust fund and as such has never really known need. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She now mingles about in high society.

Motivation: Further expansion of business; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Immigrant, Religious. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Millicent Eastoft, Female Human Rogue 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)4 (-3) 15 (+2)9 (-1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 300 sp.


Social Check DCs


Trail Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Her white fur is singed and shortened. Her eyes are copper.

Personality: Abrasive and pushy, she has a hard time making friends. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Religious. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trail Fang, Female Tabaxi Cleric 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 6 (-2)8 (-1) 17 (+3)12 (+1)
Skills Arcana +1, Athletics +4
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 12000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anne Conway, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a clover on it. She has blonde hair. Her green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Anne isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She never wears the same outfit twice, unless she absolutely has to.

History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and nothing but the best is good enough for her

Ideals: Impeccable, Artistic. Bonds: Military, Nature, Slave. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Anne Conway, Female Human Aristocrat 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)3 (-4) 14 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp. 1 Magnifying glass.


Social Check DCs


Mantus Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform, and he perpetually has his mace ready. He has moderate length dark red hair. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: Mantus was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Blacksmith soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Mantus Heal, Male Tiefling Paladin 10
Medium (5'6") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 240 pp. Malachite (14 gp). Deep blue spinel (700 gp). Rhodochrosite (14 gp). Red spinel (80 gp). Deep blue spinel (700 gp). Malachite (14 gp). Iolite (30 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krusk Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright white suits and hats. His head has been shaved. His eyes are violet.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Krusk's homeland. Krusk decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krusk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Krusk Darby, Male Half-Orc Aristocrat 1
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 10 (+0)8 (-1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs

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