Pijjirik Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his sai ready. His brass crest is thinning but still full. His fierce red eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small plains village. When Pijjirik reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pijjirik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Terran, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp. Fire opal pendant on a fine gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver chalice with lapis lazuli gems (170 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
Nutae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case, and his gloved hand is found clutching a nunchaku. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are violet.
Personality: Nutae wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Nutae was raised in a hard working conservative environment. His childhood dream was to be a Seamstress, but he was a colossal failure. He has drifted from career to career and currently works as a Layabout.
Motivation: Sabotage a competitor; and a deep hatred of giants
Ideals: Disciplined, Entrepeneur. Bonds: Job, Enemies. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Bethrynna Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. She wears a Stetson hat to cover her moderate length auburn hair. Her brown eyes peer out from beneath her Stetson tan hat.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Junk Dealer, Bethrynna learned a great deal about her mother's area of expertise. She moved out south to avoid the crime she committed. She has drifted from career to career and currently works as a Junk Dealer.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Criminal record, Debt. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Frouse Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and is well dressed, constantly wearing a blue suit, black shirt, and tan tie. His left leg appears badly burned and disfigured. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frouse took refuge in the old dungeon and found the beat up longbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by drow. Frouse was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A deep hatred of drow; and someone believes him a fraud
Ideals: Opinionated. Bonds: Attractive, Enemies, Nature. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 12)
Armor Class 12
Hit Points 111 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 100 pp. Jeweled electrum ring (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (800 gp). Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (1700 gp).
Ootah Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her hair is black and curly. Her eyes are likewise blue.
Personality: She is extraordinarily eccentric. Further she is a bit of a stoner and is frequently out of it.
History: She was raised by priests from a young age. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got away from her former life and has fallen to alcoholism.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane, Addict. Bonds: Attractive, Religious, Mentor. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 4 (-3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. 1 Half-Plate.
Trym Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears professional attire. Her hair is red, silky, and of moderate length. She is baby faced.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and she is terrified, and will act out of fear
Ideals: Logical. Flaws: Fearful, Insane. Bonds: Attractive, Nature. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 28 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 300 pp. Golden yellow topaz (600 gp). Citrine (50 gp). Blue star sapphire (700 gp). Golden pearl (50 gp). Chrysoberyl (50 gp). Iolite (50 gp). Carnelian (50 gp). Alexandrite (600 gp). 1 Medium magic item.
Three Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a pastel poncho over her likewise colored trousers and shirt. She wears her yellow fur down. Her eyes are blue.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Three was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: She wants revenge against illithids; and many illithids want her driven away
Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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