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NPC Generator

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Advanced [show]


Borun Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his glaive ready. He has shaved his head bald. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Animal Trainer soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Borun Underfoot, Male Halfling Aristocrat 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 gp. Violet garnet (400 gp). Golden pearl (50 gp). Aquamarine (400 gp). Blue sapphire (600 gp).


Social Check DCs


Azzakh Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with Stetson hat. His long silver crest is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.

History: Born in the south to a Scribe, Azzakh learned a great deal about his father's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Scribe. He struck the Scribe job and began his own company from there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Azzakh Umbyrphrael, Male Dragonborn Warlock 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)12 (+1) 18 (+4)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 90 pp. Smoky quartz (40 gp). Peridot (40 gp). Amethyst (60 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with violet lining and desert motifs and is in decent physical shape. His moppish brown hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was born into a rich family. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and his relatives are trying to arrange a marriage

Flaws: Selfish. Bonds: Guardian, Rich, Family, Adventurer. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Cory Morris, Male Half-Elf Wizard 7
Medium (5'10") Half-Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Melancon, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp.


Social Check DCs


Aym Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears baggy green pantaloons and a pastel scarf. Her purple hair is matted, messy, and big. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 14 years.

Motivation: She's looking for her big break; and she is unsatisfied with her job

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Aym Turmoil, Female Tiefling Ranger 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 18 (+4)10 (+0)
Skills Intimidation +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: Just what you see.


Social Check DCs


Faral Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she usually wears her violet robe and has her bastard sword always slung over her shoulder. Her auburn hair is smooth and relatively long. She wears a mask on her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Faral was born in the west. At a young age she loved to build and create. Her childhood dream was to be a Bather, but she was a colossal failure. She struck the Fisher job and began her own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Professionalism, Persistence, Fighting. Bonds: Attractive, Job. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Faral Holimion, Female Half-Elf Rogue 3
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 7 (-2)8 (-1)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Ida Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large yellow mantle and cape that has been intricately interwoven into her grey robe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is long and golden with streaks of silver, and is pulled back with small yellow clips. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Dwarven people; and she is wracked by social anxiety

Flaws: Racist, Fearful, Disease. Bonds: Attractive. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Ida Firahel, Female Half-Elf Bard 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 160 gp.


Social Check DCs

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