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NPC Generator

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Advanced [show]


Aura Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She wears a deerstalker hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She uses divination through singing.

History: The child of a Miller, who enjoyed hunting, Aura was taken on many hunting expeditions. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Nature. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Aura Peak, Female Tabaxi Rogue 4
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills History +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Melissa Skelton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears baggy brown pantaloons and a blue scarf. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised by priests from a young age. Her childhood dream was to be a Ruler, but she was a colossal failure. She became a Sellsword soon after.

Motivation: To be a Ruler again; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Melissa Skelton, Female Human Expert 11
Medium (4'10") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 900 gp. Star rose quartz (20 gp). Obsidian (15 gp). Jet (130 gp). Golden pearl (130 gp). Banded agate (15 gp). Smoky quartz (20 gp). Jade (130 gp). Amber (130 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He carries a battered quarterstaff and tarnished sickle as well. His fur is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Flame took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Brewer soon after.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Flame In the Storm, Male Tabaxi Fighter 4
Medium (5'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To share knowledge with the world; and he is content

Ideals: Logical. Flaws: Mundane, Racist. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Gimble Miggledy, Male Gnome Aristocrat 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Silver pearl (40 gp). Rhodochrosite (11 gp). Azurite (11 gp). 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Nordak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Nordak Rakankrak, Male Dwarf Druid 10
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 17 (+3)4 (-3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1400 gp.


Social Check DCs


Lewis Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Logical. Flaws: Addict. Bonds: Mentor. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Lewis Samuel, Male Half-Elf Commoner 15
Medium (5'2") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 41 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Elven, Aquan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (1700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold cup set with emeralds (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. He is bald on top and has large black tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up halberd and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Theobald Marley, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp. 1 Bullseye lantern.


Social Check DCs

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