Reddlepop Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue shirt with thin white vertical stripes and grey pants. Her blonde hair is wavy and long. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Reddlepop embodies much of what other species detest in the Gnomes. Reddlepop enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Military. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 118 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 500 pp. Violet garnet (600 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Star rose quartz (80 gp). Malachite (11 gp). Red garnet (130 gp). Jet (130 gp). Violet garnet (600 gp). Banded agate (11 gp). Golden pearl (130 gp). Aquamarine (600 gp).
Sun In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. Her white fur is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born several months after her mother was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. In the meantime she has taken over work as a Stableman and occasionally as a mercenary.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Fighting. Bonds: Attractive, Job, Religious, Military, Adventurer. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Emma Eastoft, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear flannel. Her brown hair is kept up in a ponytail inside a broad hat. Her violet eyes lackadaisically let the world flow into them.
Personality: She has always had a great fascination with Human culture. Emma is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of eastern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Emma was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Flaws: Racist. Bonds: Family, Immigrant, Military, Criminal record. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp. Golden pearl (80 gp).
Naill Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His black hair is thinning but still full. His eyes, though not visible through his cowl, are brown.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Left-Handed Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her fur is greying and her face has many wrinkles. This blue eyed southerner is not easily forgotten.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with her god.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To settle down with her crush; and she wants to get laid
Ideals: Impeccable. Bonds: Religious, Adventurer, Has a crush. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1000 cp.
Gilbert Dumph, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He has the majority of his body covered in plate, marred by beers. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gilbert was born the youngest of three triplets. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 66 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp. Hematite (14 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.
Pandjed Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple green robe with grey stripes complete with hood and is in decent physical shape. He keeps his green crest in a flapper bob. His gold eyes peer out from beneath his broad green hat.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: Revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Enemies. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!