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NPC Generator

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Advanced [show]


Damien TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears a red shirt with thin tan vertical stripes and pastel pants. He keeps his chestnut hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Damien hails from a village terrorized by illithids. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Damien and his spouse have recently divorced.

Motivation: To protect his home.

Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor, Enemies. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Damien TellPenny, Male Halfling Warlock 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 19000 cp.


Social Check DCs


Moon Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Beggar uniform. He wears a colorful flower in his yellow fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: Moon was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. After a long history of fighting, Moon and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and to be a miner again

Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Moon Timber, Male Tabaxi Adept 8
Medium (6'4") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Koeth Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. His white hair is lengthy and is close to two feet long. His eyes are amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Koeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Koeth. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Selfish. Bonds: Slave, Criminal record, Enemies. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Koeth Netyoive, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 12 (+1)18 (+4)
Skills Acrobatics +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has no hair. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Veit Thrahak, Male Dwarf Aristocrat 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +7, Deception +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Phelaia Allure, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a black shirt with thin grey vertical stripes and pastel pants. Her dark red hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She acts crazy and hedonistic. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Phelaia is combative with any and all who dare try her patience in the slightest.

History: Phelaia was born in the west. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Justice, Persistence. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Phelaia Allure, Female Tiefling Expert 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His beige fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his painting dream.

Motivation: An old rival family wants him found.

Ideals: Athletic, Artistic. Bonds: Poor, Family, Immigrant. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Tricking Of Winter, Male Tabaxi Fighter 7
Medium (5'3") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 7 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 3 (-4)10 (+0) 9 (-1)13 (+1)
Skills History +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Fire opal pendant on a fine gold chain (2400 gp). Large well-done wool tapestry (300 gp). A silver and pearl hairclip (70 gp). 1 Minor magic item.


Social Check DCs


Werydd Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is renowned for her bright grey dresses and hats. She wears her chestnut hair up in a very large beehive style do. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Werydd was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her psionic abilities were realized during a raid on her village. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Flaws: Addict, Hedonist. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Werydd Goblinbane, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 12 (+1)11 (+0) 13 (+1)3 (-4)
Skills Athletics +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 140 gp.


Social Check DCs

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