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Advanced [show]


Oolah Payton, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is black and curly. She has several tiny ruby earrings on each ear.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oolah took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice. Bonds: Rich, Criminal record, Nature. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Oolah Payton, Female Half-Orc Commoner 3
Medium (5'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)6 (-2) 9 (-1)4 (-3)
Skills History +0, Intimidation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear, and she perpetually has her bastard sword ready. She wears her blonde hair down. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting. Flaws: Ugly, Addict, Shy. Bonds: Mentor. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Nurkara Eversharp, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Serpent Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He has styled his white fur well, parting it to the right. His fierce green eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Forgetful. Bonds: Slave, Military, Adventurer. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Serpent Of Winter, Male Tabaxi Fighter 11
Medium (5'6") Tabaxi, Chaotic Good (CR 11)
Armor Class 14
Hit Points 103 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)9 (-1) 10 (+0)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1000 gp. Rhodochrosite (9 gp). Jet (90 gp). Tiger eye turquoise (9 gp). Deep blue spinel (1100 gp). Rich purple corundum (1200 gp). Silver pearl (90 gp). Freshwater pearl (9 gp).


Social Check DCs


Cloud Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the south. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Pacifist. Flaws: Ugly, Fearful, Mundane, PTSD. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Cloud Of Wine, Male Tabaxi Ranger 11
Medium (6'0") Tabaxi, Lawful Good (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 380 pp. Solid gold idol (700 gp). Gold dragon comb with red garnet eye (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Odo Upton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Entrepeneur, Justice. Bonds: Poor, Guardian. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Odo Upton, Male Human Sorcerer 6
Medium (6'6") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 600 gp.


Social Check DCs


Aldous Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. With bright silver hair and a scraggly beard. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the north. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: Halfling compassion.

Flaws: Ugly, Secretive, Insane. Bonds: Poor, Slave. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Westbrook, Male Human Warlock 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)7 (-2) 11 (+0)5 (-3)
Skills History +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Star rose quartz (70 gp). 1 Backpack.


Social Check DCs


Torinn Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with white slacks. He carries with him a set of falchions on his belt, each one with a sapphire on the hilt. His gold crest is heavily combed to the left. His red eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Torinn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Family, Poor. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Torinn Qyxpahrgh, Male Dragonborn Sorcerer 12
Medium (6'6") Dragonborn, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 7 (-2)11 (+0)
Skills Nature +6, Stealth +5
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 4000 gp. Tiger eye turquoise (10 gp). Jasper (70 gp). Tiger eye turquoise (10 gp). Banded agate (10 gp). Deep blue spinel (1500 gp). White pearl (130 gp). 1 Minor magic item.


Social Check DCs

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