Theriatis Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow tunic with tan highlights, and long black pants that bunch up around his shoes. He has moderate length auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Theriatis embodies much of what other species detest in the Half-Elves. He is a very good compulsive liar and kleptomaniac.
History: Theriatis was born the youngest of three triplets. After coming to the age of reason, Theriatis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family, Job. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp.
Mindartis Hanali, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.
History: Born in the north to a Armorer, Mindartis learned a great deal about his father's area of expertise. Mindartis was born on a far northern island where he grew up under the tutelage of his father, an expert Armorer. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Aline Astley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears light armors faded through time and improper care. She has done her best to style her white hair to look like a famous performer. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is frequently practicing swordplay.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Fighter school at a young age so that she could practice her druidic talents. She has built up a small fortune and can afford her own way.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Gifted. Bonds: Military, Rich. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 33 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1000 gp. Chalcedony (70 gp).
Manea Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'7" eastern woman, she wears a black shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her hair is blue and curly. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.
History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She inherited the family business which she has now maintained for 15 years.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp.
Kadana Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" southern woman, she wears rags and sports a simple walking cane. She has scarlet crest. Her skin is flawless and her gold eyes scan people very quickly.
Personality: Her tongue was cut out and she uses sign language. Flattery will make her almost putty in your hands.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Kadana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC.
Flaws: Disease, Selfish, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Painter
Voice: Russian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.
Vezera Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a black poncho over her likewise colored trousers and shirt. Her bronze crest is matted, messy, and big. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.
History: Vezera lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Family. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 400 gp.
Mishann Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman dresses well, wearing green shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. She wears a deerstalker hat to hide her balding. She has a dull look in her red eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She has a small toy that she constantly fidgets with.
History: Sold as a small child to a wizard, Mishann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Justice. Flaws: Addict, Depressed. Bonds: Attractive, Mentor. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
