Diesa Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She wears a custom-built plate barding that's adorned with brown lining and desert motifs, and her gloved hand is found clutching a whip. She keeps her red hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a white middle class family as the only child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Since then, she has sought to make the best of life.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Optimist. Flaws: Insomniac, Mundane. Bonds: Religious, In love. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 4000 cp. Deep blue spinel (400 gp). Sard (40 gp). Black pearl (400 gp).
Anastrianna Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. Her brown hair is singed and shortened. Her amber eyes peer out from beneath her broad tan hat.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Animals are drawn to her, and she is able to talk to them.
History: She was born into a rich family. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She now mingles about in high society.
Motivation: Money/treasure; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Slave, Enemies. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
Jarana Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and carries spears. She has a long black ponytail with little hanging trinkets. She has a tattooed face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Fighting, Optimist, Gifted. Bonds: Military, Nature, Adventurer. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1300 sp. 1 Masterwork Common Melee.
Orthog Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: Born in the west to a Barber, Orthog learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 6)
Armor Class 8
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Gale Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He has dyed his greying black fur a little too much giving a sharp black color. His yellow eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was granted divine powers by his dying sister.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Nature, Enemies. Occupation: Bowyer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Tiger eye turquoise (10 gp). Aquamarine (400 gp).
Sethrekar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His wide-brimmed hat is riddled with cuts and holes. His gold eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sethrekar hails from a village terrorized by drow. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 210 pp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp).
Flame Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a pastel coat over a blue low-cut shirt, and a small hat upon his head. His yellow fur is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Flame's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Flame grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 61 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 19 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Ignan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Aquamarine (700 gp). Deep blue spinel (700 gp). Tiger eye turquoise (4 gp). Violet garnet (700 gp). Rock crystal (30 gp). Coral (90 gp). Rose (30 gp). Star rose quartz (30 gp). Obsidian (4 gp). Fire opal (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
