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NPC Generator

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Advanced [show]


Ermina Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. Her hair is always cut to a buzz. She has several tiny topaz earrings on each ear.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is an amazing painter.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Guard

Voice: American accent

Attributes [hide]

Ermina Accord, Female Half-Elf Wizard 4
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Gimble Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, blue, dusty cloak. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of southern immigrants he idolized his father. When Gimble reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Shy, Mundane. Bonds: Attractive, Immigrant, Military, Family. Occupation: Carter

Voice: Stutters

Attributes [hide]

Gimble Fapplestamp, Male Gnome Warrior 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gûndza Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Emotional. Bonds: Adventurer, Rich, Immigrant. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Gûndza Kelsey, Male Half-Orc Paladin 2
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Helgret Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a robe, a symbol of magic around her neck, and a monstrous two handed axe on her belt. Her long silver hair reaches down to her waist. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a great chef.

History: She was born on a small isolated farm. Helgret liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Helgret Helcral, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Good lock.


Social Check DCs


Finellen Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a grey armored body suit, with a simple brown line shooting up and back down. Her tied-back hair is brown. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Finellen grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: She desires power and/or immortality.

Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Finellen Ungart, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Silent Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Animal Trainer does. She is physically well-built. Her fur is short and red. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Silent was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Bonds: Job, Poor, Attractive. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Silent Shoe, Female Tabaxi Bard 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)11 (+0) 7 (-2)16 (+3)
Skills Athletics +3, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 30 gp.


Social Check DCs


Ethereal In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His cinnamon fur is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Ethereal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the east. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Attractive, Immigrant. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Ethereal In the Morning, Male Tabaxi Druid 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp.


Social Check DCs

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