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NPC Generator

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Advanced [show]


Ishmoz Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His chestnut hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them

History: He was born at the edge of vast mountains. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Rich, Nature. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Ishmoz Brixton, Male Half-Orc Warrior 7
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Solid gold idol (300 gp). Brass mug with jade inlays (200 gp). Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Born in the south to a Assassin, Delg learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Assassin.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Delg Rumnaheim, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Darkwood Shield.


Social Check DCs


Gurdis Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of falchions, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her silver hair is still thick. Her eyes are brown and catlike.

Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Gurdis has worked very hard to control her curse. She was granted arcane powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Gurdis Graybeard, Female Dwarf Barbarian 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 134 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 20 (+5)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 1000 gp. Red garnet (70 gp). Malachite (4 gp). Violet garnet (1200 gp). Banded agate (4 gp). Amber (70 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faral Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dark leathers with embroidery. Her auburn hair is lengthy and is close to two feet long. Her ears are large.

Personality: Faral hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is harsh and unforgiving.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Faral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Faral. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Faral Conway, Female Half-Elf Rogue 5
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 20 pp. Deep blue spinel (1500 gp). Malachite (4 gp). Tiger eye turquoise (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Kansif Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears professional attire. She keeps her long chestnut hair kept up in a rat tail. Her eyes are likewise violet.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with finding treasure.

History: She comes from a rich northern family. She made a point of taking high paying jobs and getting most of it up front. By chance she met her brother recently and the two have been together since.

Motivation: She desires power and/or immortality; and regain custody of her son

Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Kansif Ramsey, Female Half-Orc Cleric 5
Medium (4'7") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 30000 cp. Coral (140 gp). Deep blue spinel (900 gp). Rhodochrosite (15 gp).


Social Check DCs


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. She has no hair. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Spice Merchant, who enjoyed hunting, Hatae was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Hatae Iranapha, Female Elf Rogue 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)11 (+0) 8 (-1)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Agnes Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is bristling with hidden weapons, mostly axes and whips. She wears a feathered hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Actor arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Agnes managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Logical. Bonds: Criminal record, Attractive, Job, Rich. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Agnes Kinsley, Female Human Ranger 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)5 (-3) 10 (+0)12 (+1)
Skills Intimidation +3, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs

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