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NPC Generator

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Advanced [show]


Beast Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. Her gray fur is knotted and matted. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Beast's first love is herself. Her second love is also herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She struck the Tanner job and began her own company from there.

Motivation: Wants her loneliness to end; and sabotage a competitor

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich, Job, Has a crush. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Beast Candle, Female Tabaxi Ranger 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Qemuel Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His hair is blue and very short. His gold eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a giants raid, leaving Qemuel alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Qemuel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Rich, Enemies. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Qemuel Enigma, Male Tiefling Druid 1
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Ghûra Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His hair, while still mostly silver, has prominent grey streaks. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Ghûra Heiser, Male Half-Orc Druid 7
Medium (6'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)7 (-2) 10 (+0)14 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Star rose quartz (70 gp). Fiery yellow corundum (1300 gp). Rhodochrosite (13 gp).


Social Check DCs


Marbas Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is black and curly. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Spy business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Spy for hire.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Impulsive. Bonds: Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Marbas Anguish, Male Tiefling Fighter 2
Medium (5'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 11 (+0)19 (+4)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1300 sp.


Social Check DCs


Rosamund Astley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dark leathers with embroidery. Her chestnut hair is still thick. Her eyes are hazel.

Personality: Rosamund hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Animals are drawn to her, and she is able to talk to them.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her mother's forge. She has never given up on her music dream.

Motivation: She's attracted to the PC; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Rosamund Astley, Female Human Ranger 6
Medium (4'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail, and she perpetually has her pickaxe ready. Her black hair is heavily combed to the right. She has blue eyes and a grey hat with a white feather.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She is a Chromatic Dragon in disguise. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has dedicated herself to building a better village for her children.

Motivation: Find a way to reverse the transformation of her sister; and she's looking for her big break

Ideals: Fighting, Gifted. Bonds: Military, Adventurer, Family. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Yurgunn Dankil, Female Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 9000 cp. Smoky quartz (80 gp). Tourmaline (70 gp). Moss agate (9 gp).


Social Check DCs


Cask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His long white fur is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Barber

Voice: German accent

Attributes [hide]

Cask Of Snakes, Male Tabaxi Warlock 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Deception +7, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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