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Advanced [show]


Zaffrab Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Weaver.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Zaffrab Maekkelferce, Male Gnome Warrior 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 9 (-1)18 (+4)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sun Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is generally well dressed albeit a few years behind the times. Her black fur is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is harsh and unforgiving.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Sun was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sun's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Sun Of Claws, Female Tabaxi Warlock 1
Medium (4'11") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Miner does, and carries scimitars. She sports a flattop fur cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She never wears the same outfit twice, unless she absolutely has to.

History: Flame was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better village for her children.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Flame In the Wind, Female Tabaxi Adept 6
Medium (5'11") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Ramsey, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has a long auburn ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Hugolina Ramsey, Female Human Adept 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)11 (+0) 11 (+0)8 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Cecily Sherwood, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear brown tank tops with tan skirt. Her hair is white and very short. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born several months after her mother was called into army service. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Gifted, Entrepeneur. Bonds: Rich, Military, Adventurer. Occupation: Weaver

Voice: German accent

Attributes [hide]

Cecily Sherwood, Female Human Expert 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Portia Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and very much looks the part of a Junk Dealer. Her hair is auburn and curly. Her blue eyes lackadaisically let the world flow into them.

Personality: She is business-like. She takes instructions and follows them to the letter. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Portia was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and a rival would like her out of the picture

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Portia Deephollow, Female Halfling Adept 4
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 10 (+0)14 (+2)
Skills Investigation +0, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balam Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. His brown hair is thinning but still full. He has gleaming, smiling silver eyes.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Opinionated, Fighting. Bonds: Job, Has a crush. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Balam Deft, Male Tiefling Paladin 1
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Medicine +0, Religion +4
Senses Passive Perception 8
Languages Common, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs

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