Mastema Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). She has moderate length chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also is a firm believer in the womanly ideal.
History: She was born at the edge of vast plains. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Flaws: Greedy, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 800 gp.
Theirastra Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears tight fighting clothing, which leaves very little to the imagination. She wears her blonde hair down. Her amber unseeing eyes seem to look past you.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the east. Cursed with a spirit at a very young age, Theirastra has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family.
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 11)
Armor Class 8
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven, Auran
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 360 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rose Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses in collared shirts and wears a proper scarf over her head. She has a long black ponytail with little hanging trinkets. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Rose liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the south, certain she would find work there.
Motivation: An old rival family wants her found; and wants her loneliness to end
Ideals: Professionalism. Bonds: Attractive, Immigrant, Nature. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Azaki Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a faded coat and loose pants complete with deerstalker hat. He has a hunchback. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Opinionated. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 82 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 700 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Gold and topaz bottle stopper cork (1000 gp). Fire opal pendant on a fine gold chain (900 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.
Pog Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his blonde hair. His blue unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Fletcher, Pog learned a great deal about his father's area of expertise. When Pog reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Justice. Flaws: Disease, Secretive. Bonds: Attractive, Job, Military. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp.
Salanop Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her blonde hair is wavy and long. Her eyes are likewise violet.
Personality: She acts crazy and hedonistic. She receives visions of the future at random moments
History: Salanop was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A freak accident while working with her Performer mother left her crippled. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Adventurer, Poor. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 75 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +7
Possessions: 700 gp. Gold dragon comb with red garnet eye (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).
Philomena Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. She has a very tight haircut. Her amber unseeing eyes seem to look past you.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She plays an instrument quite well.
History: She was born in a small mountains village. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Artistic. Flaws: Disease, Ugly, Fearful. Bonds: Nature. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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