Luthra Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is still thick. Her gray unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She receives visions of the future at random moments
History: Luthra was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. After coming to the age of reason, Luthra took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 28000 sp. Banded agate (4 gp). Jet (110 gp). Coral (110 gp).
Sun Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears baggy pastel pantaloons and a green scarf, and is pretty ugly. Her gray fur is matted, messy, and big. Her eyes are green and beady.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can't help but pocket interesting objects she comes across
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sun took refuge in the large cave and found the beat up shortbow and armor she uses now. She used her abilities to trick people and travel the world for free.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Nature, Immigrant. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 96 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 13000 sp.
Gruk Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has no hair. His thin eyebrows rest above his beady green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Apothecary, his father struggled to pay the bills. Gruk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Map Maker soon after.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Poor, Family, Nature, Job. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 47000 sp.
Dondon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a red and black robe with the hood down. He is muscular with a powerful set of arms. His black hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.
Personality: Dondon wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Mayor, Dondon learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Disciplined, Joker, Justice, Fighting. Bonds: Job. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Akoth Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His hair is long and blonde with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Impulsive. Bonds: Mentor. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 50 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
Possessions: 4000 gp.
Silaqui Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue armored body suit, with a simple grey line shooting up and back down. Her white hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Silaqui lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Family. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Falkrunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has a moderate pudge and is not very fit. She has shaved her head bald. Her eyes are likewise green.
Personality: She is almost excessively polite to everyone, even when angry. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her father. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Logical, Fighting. Flaws: Shy. Bonds: Debt, Has a crush. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 125 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: Aquamarine (1200 gp). Deep blue spinel (1200 gp).
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