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NPC Generator

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Advanced [show]


Urshar Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses in brown turtlenecks beneath a green coat with tan slacks, and is pretty ugly. She keeps her long white hair kept up in a rat tail. She has green eyes and a brown hat with a green feather.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She works hard and plays hard.

History: The child of eastern immigrants she idolized her father. She went to a religious school and was inspired by the priests there in charitable deeds. She's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and she is unsatisfied with her job

Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Religious. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Urshar Daraln, Female Dwarf Expert 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 1 Darkwood Shield.


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long brown hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Marshal business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Job. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Oloric Gorunn, Male Dwarf Cleric 3
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Verna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears red trousers with green and white striped suspenders. She wears various colorful collared shirts. She has a moderate pudge and is not very fit. Her silver hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Verna was born in the west. At a young age she loved to build and create. She struck it rich when she found rare goods in large quantities. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and she is currently in port desperately looking for someone to get her out

Ideals: Impeccable, Persistence. Bonds: Criminal record, Rich, Slave. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Verna Stoutman, Female Halfling Warlock 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 4000 cp.


Social Check DCs


Ralf Hackney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his crossbow ready. His hair is golden and very short. He has gleaming, smiling amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. In his 11th year, his parents were killed by a dire rats raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Enemies. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Ralf Hackney, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 29000 sp. 1 Alchemist’s fire. 3 Thunderstones. 1 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


Hobart Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a axe. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. A freak accident while working with his Dilettante mother left him crippled. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love.

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Hobart Shadowquick, Male Halfling Aristocrat 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Radomir Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Armorer. His whole body is exceptionally muscular. His hair is white, silky, and of moderate length. His blue eyes peer out from beneath his small red hat.

Personality: He dislikes all the random violence that takes place in the west. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast mountains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to prove his worth to the world

Ideals: Pacifist, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Attractive, Nature. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Radomir Greenbottle, Male Halfling Druid 3
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Fragrant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. Her fur is lavender, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy, self-centered, vain, and jealous.

History: She was born in a small mountains village. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Barber for the past few years.

Motivation: To prove her worth to the world; and balancing her hectic life and new barber responsibilities is difficult

Flaws: Antagonistic, Selfish, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Fragrant Shoe, Female Tabaxi Druid 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs

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