Faral Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a slight overbite and is overall scrawny. Her black hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To get a good night's sleep; and many dire rats want her driven away
Ideals: Gifted. Flaws: Insomniac, Ugly, Secretive. Bonds: Poor. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Azurite (13 gp). Jasper (50 gp). Alexandrite (500 gp). Smoky quartz (50 gp). Jade (110 gp). Blue star sapphire (900 gp). Silver pearl (110 gp). 1 Minor magic item.
Traulam Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a small hat to hide her balding. Her blue eyes lackadaisically let the world flow into them.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Around other people she will do her best to conceal her emotions and appear jolly.
History: She is a Doppelganger in disguise. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Entrepeneur, Disciplined. Flaws: Shy. Bonds: Adventurer. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 7
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
Leaf Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He wears a broad hat to hide his balding. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His mother raised him in a mountain cabin. His divine abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Herbalist.
Motivation: An old rival family wants him found; and to be a spy again
Ideals: Gifted. Bonds: Attractive, Family, Nature, Job. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Orc, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Agnes Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a yellow tunic with white highlights, and long yellow pants that bunch up around her shoes. Her moppish chestnut hair is in a traditional bowl cut. This green eyed southerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a wizard, Agnes was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She became a Carter soon after.
Motivation: Money/treasure; and she is greedy
Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Mentor, Job, Rich. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Good lock.
Karg Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He has styled his golden hair well, parting it to the right. He has a tattooed face.
Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to be a dilettante again
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Nedda Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears white leather gloves, a white jacket, and tight pants. She is physically well-built. With wild chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants a kiss; and to reunite with her old friends
Ideals: Disciplined. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Mentor. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and is wearing the road beaten gear of a warrior. His white hair is greasy and uncared for. His eyes are violet and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: He was born in the west. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Immigrant, Adventurer. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!