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NPC Generator

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Advanced [show]


Jebeddo Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of sais, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Jebeddo grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Professionalism, Extrovert. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Jebeddo Humplebumple, Male Gnome Cleric 10
Small (3'6") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 39 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Auran, Giant
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: Just what you see.


Social Check DCs


Avelina Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she typically wears yellow cloth garments or leather armor. Her auburn hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with finding treasure.

History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to raise her children well; and meet up once more with her childhood friend

Flaws: Ugly, Sensitive. Bonds: Adventurer, Military, Family. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Avelina Withrethin, Female Half-Elf Rogue 3
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 18 (+4)12 (+1)
Skills Insight +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Three Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. He has gleaming, smiling green eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. Three was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Philantrophist. Bonds: Attractive, Military, Religious. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Three Paws, Male Tabaxi Warrior 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 85 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy grey pantaloons and a brown scarf. With a patchy red beard and wild red hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Drogo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends

Flaws: Emotional. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Drogo Moreno, Male Human Warrior 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 5000 cp. Amethyst (60 gp).


Social Check DCs


Enna Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She has styled her black hair well, parting it to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Enna was born with her father's beautiful face. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Bonds: Attractive, Job, Criminal record. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Enna Meliamne, Female Half-Elf Druid 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Insight +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Ahinar Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her black hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of giants once and for all.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Ahinar has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Ahinar Wasanthi, Female Elf Adept 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Brown-green garnet (140 gp).


Social Check DCs


Odo Compton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He sports a long white beard, and similarly colored long hair. He has violet eyes and a grey hat with a brown feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Bonds: Rich, Military. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Odo Compton, Male Human Fighter 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 7 (-2)12 (+1)
Skills Athletics +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs

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