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NPC Generator

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Advanced [show]


Wella Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, red cloak. She wears a Stetson hat to cover her moderate length white hair. Her eyes, though not visible through her cowl, are gray.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is frequently practicing swordplay.

History: Wella was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A strong sense of loyalty to Dragonborn people; and a deep hatred of goblins

Ideals: Joker. Flaws: Racist. Bonds: Poor, Military, Job, Enemies. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Wella Goldfound, Female Halfling Expert 5
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 3000 sp. 1 Everburning torch. 2 Holy water. 1 Smokesticks.


Social Check DCs


Margery Spalding, Female Human [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with grey skirt. She has a slight overbite and is overall scrawny. She keeps her white hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she loathes her own lifestyle

Ideals: Entrepeneur, Fighting. Flaws: Depressed, Forgetful. Bonds: Rich. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Margery Spalding, Female Human Paladin 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 50 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Jeweled gold crown (6000 gp).


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. With a patchy white beard and wild white hair. His gray eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. In his 16th year, his parents were killed by a orcs raid, leaving Vondal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and many orcs want him driven away

Flaws: Shy. Bonds: Family, Nature, Enemies, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Vondal Daerdahk, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)15 (+2) 9 (-1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Berrian Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is blonde, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Extrovert. Bonds: Attractive, Mentor, Nature. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Berrian Ariessus, Male Elf Expert 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)6 (-2) 14 (+2)14 (+2)
Skills History +0, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Malmûg Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Malmûg took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Malmûg Stafford, Male Half-Orc Sorcerer 5
Medium (6'8") Half-Orc, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +7, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 600 gp. Iolite (30 gp). Blue quartz (13 gp).


Social Check DCs


Dagnal Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her red hair is styled in orderly dreadlocks. She has gleaming, smiling blue eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Dagnal was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Dagnal's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Rich, Immigrant. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Dagnal Thrahak, Female Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)7 (-2) 14 (+2)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Mastema Blessing, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is bristling with hidden weapons, mostly flails and bows. She has no hair. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She enjoys reading and quiet.

History: She was born in a small forest village. Over the years she perfected her riding and shooting skills. Recently she has begun working with bootleggers and crooks.

Motivation: To share knowledge with the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Criminal record, Nature. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mastema Blessing, Female Tiefling Aristocrat 6
Medium (5'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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