Whurbin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut short. His violet eyes dart from person to person.
Personality: Overbrimming with self-confidence, Whurbin isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurbin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2300 gp.
Sapply Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. His red hair is drawn into a tight pony tail with a skull scrunchie. He has brown eyes and a tan hat with a brown feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He has a crush on the local Bowyer; and wants his loneliness to end
Bonds: Attractive, Poor, Guardian, Has a crush, Adventurer. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Melech Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple grey line shooting up and back down. His purple hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Insane, Greedy. Bonds: Adventurer. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Adrie Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She has a moderate pudge and is not very fit. Her auburn hair is long and unkept. Her face is scarred and worn.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Adrie was born on a far southern island where she grew up under the tutelage of her mother, an expert Carpenter. She has built up a small fortune and can afford her own way.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and an old rival family wants her found
Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Rich, Criminal record. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Anne Marley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She prefers to wear brown pants and tee shirts. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a minor phobia of water and hates getting wet.
History: She was born blind and as such lacked many opportunities for work. She was taken from her home at a very young age. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Flaws: Fearful, Disease. Bonds: Attractive, Family, Slave. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Ortegar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Immigrant, Religious. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 5000 sp.
Roger Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's since become an addict/alcoholic.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Addict, Greedy. Bonds: Poor. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
