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NPC Generator

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Advanced [show]


Kite Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'1". She typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail, and her gloved hand is found clutching a halberd. She has dyed her greying orange fur a little too much giving a sharp orange color. Her thin eyebrows rest above her beady green eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born several months after her mother was called into army service. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: She is unsatisfied with her job; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Kite Of Stars, Female Tabaxi Aristocrat 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears brown leather gloves, a brown jacket, and tight pants. His fur is short and red. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the west. Lone was born on a far northern forest where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Poor, Attractive, Job, Religious, Immigrant. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lone In the Wind, Male Tabaxi Aristocrat 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 10 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 9 (-1)16 (+3)
Skills Medicine +3, Stealth +6
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 110 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely yellow suit with green socks and a vest with buckled shoes. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Mentor, Slave. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Clerebold Erenaeth, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Mumpena Turen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She very much looks the part of a Roofer. Her long black hair reaches down to her waist. Her face is covered beneath a completely black helmet.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.

History: Mumpena was raised in a hard working conservative environment. Mumpena was born on a far northern plains where she grew up under the tutelage of her mother, an expert Roofer. She inherited the family business which she has now maintained for 6 years.

Motivation: She is terrified, and will act out of fear; and to end her boredom

Flaws: Mundane, Fearful. Bonds: Job, Immigrant. Occupation: Roofer

Voice: American accent

Attributes [hide]

Mumpena Turen, Female Gnome Commoner 2
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs


Ombul High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered scythe and tarnished flail as well. His brown hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: He got into the Ploughman business at a young age. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Ploughman for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Ombul High-hill, Male Halfling Paladin 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Chrysoberyl (150 gp). Fire opal (700 gp). White pearl (150 gp).


Social Check DCs


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky pastel painted plate armor. His beige fur is kept up in a ponytail inside a broad hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Bounty Hunter, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Three Of Clay, Male Tabaxi Bard 9
Medium (6'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 9 (-1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 gp. Alexandrite (700 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogthrak Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His blonde hair is smooth and relatively long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Bonds: Attractive, Religious, Military, Criminal record. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Ogthrak Ramsay, Male Half-Orc Commoner 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)9 (-1) 13 (+1)4 (-3)
Skills Intimidation -1, Sleight of Hand +2
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 30 gp.


Social Check DCs

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