Andry Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears white cloth garments or leather armor. She has no hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She receives visions of the future at random moments
History: Andry was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Andry grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Andry. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Criminal record. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 37 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 600 pp. Fire opal pendant on a fine gold chain (700 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Black velvet mask with numerous citrines (30 gp). 1 Medium magic item.
Maegan Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane, Disease, Insomniac. Bonds: Criminal record. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 7000 sp.
Avice Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'8". She wears dark leathers with embroidery. She has done her best to style her golden hair to look like a famous performer. Her face is covered beneath a completely black helmet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a mechanic, and taught her how to fix just about anything. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father
Ideals: Optimist, Persistence, Gifted. Bonds: Family. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Bloodstone (60 gp). Golden pearl (130 gp). Deep green spinel (130 gp). Violet garnet (1000 gp).
Tomph Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in black turtlenecks beneath a grey coat with black slacks. Her brown hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Tomph was born in the west. At a young age she loved to build and create. She dropped out of school to support her sick mother, and resented it. By chance she met her sister recently and the two have been together since.
Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well
Ideals: Opinionated, Logical, Persistence. Flaws: Insane. Bonds: Family. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 50 pp. Deep blue spinel (800 gp). Hematite (16 gp). Deep blue spinel (800 gp). Smoky quartz (50 gp). 1 Crowbar. 1 Good lock. 1 Superior lock. 1 Spyglass.
Emerald Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts. She has dyed her greying beige fur a little too much giving a sharp beige color. Her eyes are a pleasant copper.
Personality: She is fixated on the number 27. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emerald is combative with any and all who dare try her patience in the slightest.
History: Emerald lived on a farm with her father, near the main road leading to a nearby town. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: To share knowledge with the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice, Logical. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 102 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Black velvet mask with numerous citrines (80 gp). Golden circlet with four aquamarines (5000 gp).
Hugolina Hackney, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 2 years.
Motivation: Expand her business; and she's in love
Ideals: Impeccable, Professionalism. Bonds: Immigrant, Job, Has a crush. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Malachite (16 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). 1 Minor magic item.
Shautha Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a black suit. Her chestnut hair is cut short. Her ears are large.
Personality: Eccentric and domineering, Shautha will drive conversation. She is frequently practicing swordplay.
History: She was born into a rich family. She made a point of taking high paying jobs and getting most of it up front. She has built up a small fortune and can afford her own way.
Motivation: She wants to meet her childhood hero; and money/treasure
Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Rich, Adventurer. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
