Edge Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He carries a battered longbow and tarnished morningstar as well. His cinnamon fur is lengthy. His eyes are likewise amber.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting, Gifted, Logical. Bonds: Adventurer, Immigrant. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Burto Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white leather gloves, a white jacket, and tight pants. He has a long brown beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Burto abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and regain custody of his daughter
Ideals: Athletic, Gifted, Optimist. Bonds: Adventurer, Family. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Terran, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1200 gp. Black velvet mask with numerous citrines (180 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.
Blossom Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a white costume with the symbols of death on her torso. She wears a top hat to cover her moderate length red hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She is a Weaver first and foremost. She believes firmly that knowledge should be universal. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: The child of a Miller, who enjoyed hunting, Blossom was taken on many hunting expeditions. She worked as a nervous Weaver and found it very stressful. She became a Weaver soon after.
Motivation: To reunite with her absent mother; and to unite with her brother
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 7 (-2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
Efferil Raethran, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky blue painted plate armor. His hair is blonde and very short. His hazel unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with vampirism at a very young age, Efferil has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Opinionated. Flaws: Ugly, Disease, Sensitive. Bonds: Religious. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
Possessions: 200 gp.
Arjhan Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears green cloth garments or leather armor. His scarlet crest is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Optimist. Flaws: Secretive, Depressed. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. Red garnet (70 gp). 1 Masterwork Common Ranged Weapon.
Panana Turen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'3" and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her left leg appears badly burned and disfigured. Her golden hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Panana was born the youngest of three triplets. After coming to the age of reason, Panana took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.
Motivation: To unite with her brother; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Silk rope. 1 Spyglass. 1 Climber’s kit. 1 Average lock.
Jezebeth Bright, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman dresses in collared shirts and wears a proper scarf over her head and is in decent physical shape. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Jezebeth isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Jezebeth studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jezebeth took refuge in the old dungeon and found the beat up sword and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Nature. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Chrysoprase (30 gp).
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