Rezena Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has blue crest. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She works hard and plays hard.
History: When she was but 8 years old her parents immigrated from the north. A few years later when the west was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Guardian, Has a crush. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 67 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 2000 gp. Carnelian (30 gp). Aquamarine (400 gp). Eye agate (4 gp). Blue-white diamond (2000 gp). Red spinel (150 gp).
River Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in pastel turtlenecks beneath a green coat with white slacks. Her lavender fur is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a pair of adventurers, River grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has dedicated herself to building a better village for her children.
Motivation: To be a Layabout again; and obtaining odd cultural human artifacts is her passion
Ideals: Philantrophist. Bonds: Nature, Adventurer, Rich, Job. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 93 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2400 gp. Rhodochrosite (5 gp). Obsidian (5 gp). Bloodstone (80 gp). Silver pearl (90 gp). Sard (80 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Giselle Wheatley, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a grey shirt with thin black vertical stripes and white pants. Her white hair is cut jaggedly and amateurishly. Her violet eyes peer out from beneath her Stetson grey hat.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the south to a Merchant, Giselle learned a great deal about her father's area of expertise. She was taken as a slave by a traveling circus and forced to perform She has worked as a Merchant like her father before her.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Emeny Brandon, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. She carries a battered ceremonial dagger and tarnished bastard sword as well. Her black hair is lengthy and is close to two feet long. Her eyes are a pleasant green.
Personality: She speaks before she thinks and is too direct. She is an amazing painter.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their daughter. She worked as a Mason, and she later adopted a second daughter.
Motivation: An old rival family wants her found.
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. 1 Masterwork Common Melee.
Borun Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His golden hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: Borun lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter.
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Family. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Kilia Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears a brown shirt with thin black vertical stripes and grey pants, and her gloved hand is found clutching a sword. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the west, certain she would find work there.
Motivation: An old rival family wants her found; and wishes to resurrect an old love
Ideals: Joker, Fighting. Bonds: In love, Immigrant, Family. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 5 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. 1 Banded mail. 1 Breastplate.
Lavinia Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She wears just a red suit. She has a moderate pudge and is not very fit. Her golden hair is lengthy and is close to two feet long. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: Cocky and sure of herself, she believes she is the best Detective born in the past three hundred years. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the north. She helped her mother out around the business and became quite the natural. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Lavinia never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, In love, Immigrant, Debt. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Auran
Attacks Melee -1 / 2d6-4, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!