Zog Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Zog studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: An old rival family wants him found; and to find somewhere to settle down
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Blue quartz (5 gp).
Two Llamas Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is physically well-built. His fur is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Bookbinder, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him; and to find somewhere to settle down
Ideals: Joker, Impeccable. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 74 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Black pearl (200 gp).
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long white hair is drawn into a two foot long braid. He has a dull look in his brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aramil was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Interpreter. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage
Flaws: Selfish, Impulsive. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
Ielenia Heiser, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an entirely yellow suit with black socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. Her black hair is heavily combed to the left. Her eyes are blue and beady.
Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a Stylist, her mother struggled to pay the bills. In her 11th year, her parents were killed by a orcs raid, leaving Ielenia alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Stylist they were divorced and she won custody of their son. She worked as a Shepherd, and she later adopted a second son.
Motivation: Revenge.
Flaws: Ugly. Bonds: Religious, Family, Poor, Enemies. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Rich purple corundum (900 gp). Silver pearl (60 gp). Rock crystal (50 gp).
Dagger Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. She keeps her yellow fur in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a minor phobia of water and hates getting wet.
History: Her mother raised her in a mountain cabin. A freak accident while working with her Tanner father left her crippled. Being a Shipwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Nature, Criminal record. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Leaf Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her red fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to her, and she is able to talk to them.
History: Leaf was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She then took over the family business and is one of the better Scribe for hire.
Motivation: Wants to work out more often; and expand her business
Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Scribe
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 10
Hit Points 55 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Heather Merton, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. She wears her white hair up. Her eyes are violet and beady.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heather took refuge in the large cave and found the beat up shortbow and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love; and she has a crush on the local detective
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 gp.
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