Uzza Principle, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a worn and beaten armor. Her hair is cut close to her head. This red eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Uzza will drive conversation. She works hard and plays hard.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Violet garnet (1100 gp). Freshwater pearl (7 gp). Amber (130 gp). Rhodochrosite (7 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate.
Tree Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His orange fur is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 7 years old his parents immigrated from the north. In his 12th year, his parents were killed by a orcs raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Human compassion; and a deep hatred of orcs
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Enemies. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 85 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2400 gp. Golden circlet with four aquamarines (5000 gp). An abacus with copper, silver and gold markers (110 gp).
Nuthra Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a green costume with the symbols of strength on her torso. Her blue crest is lengthy and is close to two feet long. Her eyes are a pleasant red.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.
Motivation: Doesn't want to be a Locksmith and was forced into it by her family; and she is content
Ideals: Fighting. Flaws: Mundane. Bonds: Family, Rich. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 800 sp.
Ellyjoybell Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. Her hair is long and auburn with streaks of silver, and is pulled back with small tan clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Rich, Criminal record. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp. Obsidian (10 gp). Amber (130 gp). Rhodochrosite (10 gp). Violet garnet (700 gp). 1 Banded mail.
Cockaby Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man typically wears tan cloth garments or leather armor. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: Cockaby wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Cockaby was raised in a hard working conservative environment. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Disciplined, Pacifist. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Radomir TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady amber eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Fisher, but he got bored and became a Junk Dealer. He became a Junk Dealer soon after.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 72 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 4d4-3, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. Azurite (13 gp). Star rose quartz (30 gp). Fire opal (700 gp). 1 Medium magic item.
Ugarth Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His blonde hair is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. Ugarth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ugarth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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