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NPC Generator

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Advanced [show]


Modean Fright, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a black and white handkerchief worn on his left side. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and further expansion of business

Flaws: Ugly, Racist, Depressed. Bonds: Job, Military, Enemies. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Modean Fright, Male Tiefling Barbarian 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 62 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 16 (+3)17 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 400 gp. Tourmaline (120 gp). Brown-green garnet (120 gp). Tourmaline (120 gp). Black pearl (200 gp). Jade (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Presley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are brown.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: Godfrey was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Presley, Male Human Barbarian 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilkass Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She is muscular with a powerful set of arms. Her long green crest is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She receives visions of the future at random moments

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted arcane powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Insomniac, Antagonistic, Ugly. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Gilkass Hshhsstoroth, Female Dragonborn Rogue 8
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)7 (-2) 12 (+1)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 12000 sp. Smoky quartz (30 gp). Red spinel (130 gp). Malachite (13 gp). White opal (1000 gp). Amber (130 gp).


Social Check DCs


Feldûsh Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears dark leathers with embroidery. His silver hair is singed and shortened. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the north. His childhood dream was to be a Locksmith, but he was a colossal failure. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Terse, Antagonistic. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Feldûsh Tinley, Male Half-Orc Barbarian 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 88 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 9 (-1)6 (-2)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Yevelda Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. Her moppish auburn hair is in a traditional bowl cut. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She is obsessed with her god.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 7 years.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Religious, Military, Poor. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Yevelda Reid, Female Half-Orc Fighter 4
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)9 (-1) 14 (+2)4 (-3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Quilla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is an amazing painter.

History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Attractive. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Quilla Tarkelby, Female Gnome Commoner 9
Small (3'0") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 21 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)18 (+4) 17 (+3)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic, Aquan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp. Tiger eye turquoise (14 gp). Golden yellow topaz (900 gp). White pearl (100 gp). Rock crystal (20 gp).


Social Check DCs


Jane Warwick, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. She has several tiny topaz earrings on each ear.

Personality: Jane hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jane took refuge in the old dungeon and found the beat up dagger and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: Wants to raise her children well.

Ideals: Artistic. Bonds: Adventurer, Rich, Family, Nature. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Jane Warwick, Female Human Warrior 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp.


Social Check DCs

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