Sarah Shipley, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is auburn and curly. She wears a mask on her face.
Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.
History: Sarah was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Baelitae Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fancy violet dress. Her blonde hair is drawn into a tight pony tail with a cross scrunchie. She has several tiny aquamarine earrings on each ear.
Personality: Baelitae hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born in the north, but her parents moved at a very young age to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she uses money and sex appeal to get what she needs
Ideals: Artistic, Philantrophist, Fighting. Bonds: Attractive, Rich, Immigrant. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 82 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Celestial, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
Possessions: 1600 gp. Citrine (60 gp). Malachite (13 gp). Hematite (13 gp).
Shifting Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy pastel dress. She has a slight overbite and is overall scrawny. Her yellow fur has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Shifting embodies much of what other species detest in the Tabaxis. She also hits on women, regardless of circumstances.
History: Born to a Sailor, her mother struggled to pay the bills. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor, Slave. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. 1 Masterwork Common Melee.
Jacoba Atterton, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'10" and is generally shirtless and showing off her tattooed chest. Her left leg appears badly burned and disfigured. She has slicked back red hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 150 gp. Deep green spinel (140 gp).
Zogdûsh Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His auburn hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Zogdûsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Hedonist, Antagonistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 5000 sp. Aquamarine (700 gp). White pearl (140 gp). Star rose quartz (50 gp). 1 Minor magic item.
Stannor Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He carries a battered kukri and tarnished sword as well. He has golden hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Stannor embodies much of what other species detest in the Halflings. He is an amazing painter.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points -2 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 4 (-3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: Gold dragon comb with red garnet eye (1300 gp).
Helja Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She sports silver long hair. This amber eyed southerner is not easily forgotten.
Personality: She is irascible and easily irritated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Helja took refuge in the old dungeon and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
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