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NPC Generator

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Advanced [show]


Kilvar Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely grey suit with black socks and a vest with buckled shoes. His chestnut hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Mentor, Rich. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Kilvar Trollbleeder, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Griselda Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her golden hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She comes from a rich southern family. Over the years she perfected her riding and shooting skills. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Griselda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She's in love; and to settle down with her crush

Flaws: Sensitive. Bonds: Enemies, Rich, Nature, Has a crush. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Griselda Ariessus, Female Half-Elf Druid 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Insight +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her gray fur is singed and shortened. Her eyes are green and beady.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: From birth she was tutored by a cruel and relentless mentor. Like her father and her sister before her, after school she went straight into learning to become a Sculptor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Mentor, Job. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Fragrant In the Wind, Female Tabaxi Ranger 4
Medium (5'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. White pearl (90 gp). Red spinel (90 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Bimpnottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a long, blue, dusty cloak. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes are violet and she is always smoking a pipe.

Personality: She is witty, but her monotone delivery comes off as unnerving As long as the job gets done she does not care how it got done.

History: She got into the Adventurer business at a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Joker, Professionalism, Entrepeneur. Bonds: Job. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bimpnottin Tarkelby, Female Gnome Commoner 13
Small (3'3") Gnome, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 56 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Pink pearl (90 gp). Deep green spinel (90 gp). Eye agate (11 gp). Malachite (11 gp). Peridot (80 gp). Black pearl (900 gp). Zircon (80 gp). Alexandrite (900 gp). White pearl (90 gp). Deep blue spinel (900 gp). 1 Medium magic item.


Social Check DCs


Sun Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop fur cut. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Mentor, Family. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sun Of World, Male Tabaxi Monk 7
Medium (5'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Terran, Aquan, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who sports grey clothing, slightly heavier than average wear. He wears his white hair up. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small desert village. Cursed with a spirit at a very young age, Kildrak has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to unite with his sister

Flaws: Ugly, Disease. Bonds: Family, Immigrant, Nature. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Kildrak Burrowfound, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 60 gp. Solid gold idol (500 gp). Large well-done wool tapestry (200 gp). 1 Silk rope.


Social Check DCs


Cloak Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long red pants that bunch up around his shoes. His yellow fur is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Ugly, Disease, Hedonist. Bonds: Family, Nature. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Cloak Peak, Male Tabaxi Cleric 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Amber (80 gp).


Social Check DCs

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