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NPC Generator

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Advanced [show]


Gruk Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is portly but not overly obese. His hair is blonde and very short. His skin is flawless and his gray eyes scan people very quickly.

Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Bookbinder job and began his own company from there.

Motivation: To be a Performer again.

Ideals: Artistic. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Gruk Hadleigh, Male Half-Orc Expert 4
Medium (6'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 7000 cp. Black pearl (900 gp). Golden yellow topaz (900 gp).


Social Check DCs


Arannis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He wears a small hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Sold as a small child to a wizard, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: To settle down with his crush; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Arannis Amakiir, Male Elf Expert 2
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Thamior Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting yellow shirt and pants. His chestnut hair is still thick. His blue eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Thamior embodies much of what other species detest in the Half-Elves. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east his family was never financially stable. In his 17th year, his parents were killed by a dire rats raid, leaving Thamior alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic, Shy, Depressed. Bonds: Poor, Enemies. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Thamior Samuel, Male Half-Elf Rogue 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)6 (-2) 13 (+1)11 (+0)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Eloise Dudley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. With wild white hair. Her brown eyes are slightly larger than normal.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Eloise enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eloise took refuge in the large cave and found the beat up hammer and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Nature, Military. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Eloise Dudley, Female Human Cleric 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +5, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 260 pp. Rock crystal (30 gp).


Social Check DCs


Mûzglob Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple white robe with green stripes complete with hood, and is pretty ugly. He has done his best to style his brown hair to look like a famous performer. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Mûzglob was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Mûzglob Cooper, Male Half-Orc Druid 3
Medium (5'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)9 (-1) 10 (+0)16 (+3)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Silver comb with moonstones (800 gp). 1 Crowbar.


Social Check DCs


Murgen Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. She has wavy black hair. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.

History: She was born into a rich family. A few years later when the north was not economically sound they moved to her current location. By chance she met her sister recently and the two have been together since.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Rich, Family. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Murgen Dryden, Female Half-Orc Aristocrat 1
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp.


Social Check DCs


Kelter Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Kelter was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Shepherd job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Kelter Swiftwhistle, Male Halfling Druid 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs

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